- Collaborated with partners to design the architecture of the entire system.
- Adjusted the data and system architecture to make it compatible with both OEM tablets and the general tablet market.
- Handled data-related issues and provided configuration advice for OEM devices with partially supported graphics capabilities for Unity data attributes.
- Worked with the partner's backend to establish data connections.
- Integrated with a partner-developed launcher for use on OEM tablets.
- Researched the structure of the DeepfakeLab system written in Python.
- Implemented some optimizations in the system to improve performance.
- Proposed an optimal hardware configuration for the training process.
- Engaged with the AI and Deepfake research community.
- Developed an efficient training process for both time and quality optimization.
- Explored the post-production process and provided a workflow for the post-production team to complete the product.
- Participated in the UI design process to optimize display for the app on various devices.
- Independently developed libraries to support the creation and modification of a large number of Prefabs.
- Resolved issues caused by conflicts during the implementation of Firebase, Google Sign-In, and Apple Sign-In libraries.
- Explored video recording parameters and learned to use a professional camera.
- Set up a professional video recording, audio recording, and livestreaming system.
- Design a system to avoid tight coupling and optimize system performance because the app contains multiple mini-games.
- Upgrade design patterns while addressing requirements from App Store and Google Play.
- Receive and provide technical consultation to clients to enhance the app.
- Task allocation for team members.
-Learned about Unity3D concepts: Model, texture, material, animation.
-Utilized Vuforia to create an AR experience.
-Handled the Unity-designed UI to ensure app usability on various devices.
-Familiarized myself with UX concepts.
-Created supplementary libraries for object effects.
-Participated in the product deployment process in Ho Chi Minh City.
-Collaborated remotely with the team in Hanoi to address any arising issues.
A system of experimental simulation games running on Windows
-Programming and designing a system for virtual physics experiments (lever experiments, material dissolution experiments, magnetic and electromagnetic experiments) and chemistry (simulating an intelligent periodic table, modeling the formation of chemical compounds).
-Task allocation for team members participating in.
-Program some objects to handle user interactions in the app.
-Participate in creating Prefabs used in the app.
- Learn about fundamental concepts in Unity.